2900
Hut at Hastings: 25 gold (I reload sometimes, if I forget to do something that I planned to do: rushbuild for example; It is very hard work to get 25 gold again!)
Therefore I can raise science to 60% immediately
Counting Oedo year: 2250, I think will do 85 beakers in 12 moves easily.

2850
a Celt kamikaze warrior died at SW (attacking my forrested warrior; Who commited that AI programming? Is it so hard to count odds? I would understand if there would be another celt unit that would be able to finish my warrior...)
Although wounded not too much, the warrior is afraid of horsemen and goes deeper to the forest.
Alphabet done. next tech: 36 gold
The warrior at 28,26: where to explore? 29,25 (besides wheat) and 25,27 (Hills at canal position) are good point for the 6th city, I must recover city area there. But then? The area around wheat will be explored by the Warrior-explorer that stays on East now, and so I should explore the area behind hills deeper: Warrior will look shortly aroud wheat, then go behind hills.

2700
Cardiff found
taxes shifted to 60% for a couple of turns to help Settlers production in Nott. and London

2650
The Archer at Cardiff will take a position in the forest.
The Warrior-explorer on the north: I see now that my note in year 3650 was wrong: there might be ground on 33,39. But there still isn't ground because a shore would be seen.

2600
Code of Laws done. next: Monarchy, 45 beakers


2550
York builds Settler: he will build the 5th city on the canal position near Cardiff
Where to build barracks? York or London? York is well placed, closer to the war and dangerous area (units wouldn't waste an additional surplus when moving) but In London I could use both Iron and Coal (faster production, relatively lower gold support of barracks) or mix them (it is more flexible, no shield will be waste in turns where production is finished). London will build barracks next. 

2500
Taxes back to 40%
Units take position to be prepared to manage additional riots in any city next turn (6th city)

2450
Canterbury found. Canterbury and Nott. riots
Hastings builds Settler: he will build the 6th city on the canal position near wheat

2400
The Settler exploring north: should I reveal the ocean square near Hastings (barbs origination)? 2 turns would be lost. I don't know if it would pay off. But I need to reveal the area around the wheat so that the 6th city is safe.
2 more beakers needed for the monarchy in 2300: Canterbury works ocean for 2 turns.

2350
Nottingham builds settler: he will mine the coal (some counting is besides this decision. I had to take into consideration that 7th city would bring a lot of riots, also the possible spot for a city at 25,27 isn't rich enough)

2300
Monarchy done. Next: Map Making or Curr-Trade (wonders)? Wonders are effective if more cities, I will explore and build new cities first. Choosed: Map Making (66 beakers). I hope that AI won't be too fast in wonders.
Revolution (Oedo year next turn)
a rendez-vous with Aztecs: they pay 50gold for peace
Coventry (6th city) built. No aditional riots.
Celt Settler killed by my Archer, vet status

2250
Celts give 50g and writing (next tech: 84 beakers) for cease fire and peace 
Aztecs don't want to exchng techs
Oedo year: Monarchy. science 70%
London builds settler: he will connect the Coventry by roads
a plan: Nottingham will build a combo trireme/diplomat (I might build a city on east, it is not far from the capital)

2000
sneak attack by Celts: my Warrior-explorer near Kells destroyed
